Early personal computers - generally called microcomputers - were sold often in Electronic kit form and in limited volumes, and were of interest mostly to hobbyists and technicians. Minimal programming was done by toggle switches, and output was provided by front panel indicators. Practical use required peripherals such as keyboards, computer terminals, disk drives, and printers. By 1977, mass-market pre-assembled computers allowed a wider range of people to use computers, focusing more on software applications and less on development of the processor hardware.
Throughout the late 1970s and into the 1980s, computers were developed for household use, offering personal productivity, programming and games. Somewhat larger and more expensive systems (although still low-cost compared with minicomputers and mainframes) were aimed for office and small business use. Workstations are characterized by high-performance processors and graphics displays, with large local disk storage, networking capability, and running under a multitasking operating system. Workstations are still used for tasks such as computer-aided design, drafting and modelling, computation-intensive scientific and engineering calculations, image processing, architectural modelling, and computer graphics for animation and motion picture visual effects.
Eventually the market segments lost any technical distinction; business computers acquired color graphics capability and sound, and home computers and game systems users used the same processors and operating systems as office workers. Mass-market computers had graphics capabilities and memory comparable to dedicated workstations of a few years before. Even local area networking, originally a way to allow business computers to share expensive mass storage and peripherals, became a standard feature of the personal computers used at home.
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